Build tools
Two items take over the parts of tile-building that come round fifty times an evening: typing a tile’s name and set every time you save it, and working out where a cell boundary falls while standing in mid-air.
/maze tool the tile stamp/maze tool wand <tileset> a cell wand for that tilesetBoth need mazegen.use, which is checked every time you use one rather than
only when you are handed it, and both work in creative only. They are identified
by a hidden tag, so renaming one in an anvil is fine and an ordinary name tag is
not a stamp.
The tile stamp
Section titled “The tile stamp”The stamp is a name tag, called Tile Stamp. Put a sign next to the room with the tile’s name on line 1 and its tileset on line 2, select the room in WorldEdit, then right-click the sign.
dead_end_av1That saves your WorldEdit selection to tilesets/v1/dead_end_a.schem and prints
the same report /maze savetile does: the size in blocks and cells, the doors it
found and their shape, how many openings are in walls against floors and
ceilings, the structure voids, and every marker sign inside it read exactly the
way the generator will read them.
The sign is what names the tile, and the stamp carries no tileset of its own. An item that also named a set would have to either overrule the sign or be overruled by it, and either way a tile eventually lands in a set nobody was looking at.
Saving over an existing tile is allowed and says so. Anything that does not work says why:
| What happened | What it tells you |
|---|---|
| You right-clicked something that is not a sign | which two lines it wants |
| Either line is blank | which one, and what the other one said |
| The tileset does not exist | the sets that do, and that /maze newset is how you make one |
| No WorldEdit selection, or only one corner | which of the two |
| The selection is in another world | both world names |
| The selection is not a whole number of cells | the size you have and the cell size it is against |
The stamp will not create a tileset. A name typed into /maze newset was
deliberate and tab-completed; a name on a sign can be a typo you will not notice
for a week. Tile and set names accept letters, digits, - and _, up to 32
characters, which also keeps a sign from writing outside the tilesets folder.
If the sign itself is standing inside the selection, the tile saves and then warns you: the sign is now part of the room and will appear in every copy of it.
The cell wand
Section titled “The cell wand”The wand is a blaze rod, bound to one tileset because that is where the cell size lives. It is deliberately not a wooden axe, so it cannot be mistaken for WorldEdit’s own wand.
| Click | What it does |
|---|---|
| right-click a block | selects exactly one cell, with that block as its north-west bottom corner |
| left-click | adds one cell on the side you are facing |
| shift + left-click | takes one cell off the side you are facing |
Facing includes up and down: look more than 45 degrees above or below the horizon and the cell is added overhead or underfoot, which is the same split Minecraft uses when you place an observer. Left-clicking works while looking at the sky, so growing upwards does not need a block to aim at.
Every reply names the direction it took and the size you now have, in both units:
Grew north. 2x2x2 cells, 26x14x26 blocks.Growing north, west or down moves the far corner rather than dragging the selection, so blocks you have already built stay where they are.
The wand keeps no state. It reads your WorldEdit selection back at every click
and writes a new one out, which means the box it grows is always the box
/maze savetile and the stamp will save. A wand that remembered a box of its own
would be one //expand away from silently undoing an edit you made by hand.
If the selection is not currently a whole number of cells it is refused rather than snapped, since guessing which way to round is guessing which of your walls to move. Right-click a block to start again.
Where they fit
Section titled “Where they fit”/maze newset <name> <cellx> <celly> <cellz>to start a tileset.- Click out the box with the cell wand, or use
/maze frameor/maze select. - Build the room. Leave gaps in the outer faces where doorways go, and use structure voids for anything that should defer to the world.
- Add marker signs for monsters, chests, people and boards.
- Nail up a naming sign and stamp it, or run
/maze savetile <set> <name>. /maze tiles <tileset>to see doors, variants and which of the fifteen door combinations you have covered.