Loot
Maze chests
Section titled “Maze chests”| Stars | Chest tier |
|---|---|
| 1 | common |
| 2 | uncommon |
| 3 | rare |
| 4 | epic |
| 5 | boss |
Each player gets separate loot. Your draw stays fixed after opening, including across disconnects.
Higher tiers offer better gear. Chests also hold coins and supplies. Identify rolled gear before using it.
Gear levels
Section titled “Gear levels”Loot favors gear near your level, with headroom above you based on your level:
| Your level | Preferred headroom |
|---|---|
| 1-10 | 1 level above |
| 11-30 | 2 levels above |
| 31+ | 3 levels above |
When a rarity has no suitable gear, the draw can use the generic pool or step down to a lower rarity. Cosmetics and boss signatures bypass this rule. Generic gear also joins the day’s element pool at full weight through level 15, tapering out by level 25.
Chest supplies
Section titled “Chest supplies”| Loot | Use |
|---|---|
| Healing potions | enter the satchel according to your auto-fill setting |
| Rune shards | virtual balance; eight make a rune |
| Flower Pouch | stackable; right-click for flowers, including in Survival |
| Prisms | very rare: 0.3% per first maze or boss chest open; 1–3 per award, at most one award per player per server day |
Prisms use the same reward eligibility as runes.
Locked chests
Section titled “Locked chests”| Lock | Requirement |
|---|---|
| Defeat the guardians | kill all elites assigned to the room; opens for everyone |
| Defeat the boss | earn boss credit with at least a 2% share of player damage; healing and shielding allies also count toward credit |
The five-star chest at the boss’s death spot uses the boss rule.
Completion loot
Section titled “Completion loot”Normal completion rewards need 50% clear. An eligible soul shard can still create a chest below that threshold after a boss kill.
Claim the exit chest or use /d claim after the run settles. Clear and settlement rules.