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Souls and revives

Entry Cost Normal reward rate
Daily today’s entry 3×
Soul one soul 2×
Free nothing 1×

New players must finish The Practice Cellar before regular runs.

Use /d start. Free runs are unlimited. Heroic doubles these rates. Entry multipliers affect gear attempts, dungeon XP, and runes. Coins and party rewards have separate rules.

In a free run, /d soul reviews an upgrade; /d soul confirm spends one soul. Opened chests do not reroll.

Midnight in America/Los_Angeles restores the daily entry. Check /d status for your entry and soul balance.

Receive two souls daily. Three soul shards make one soul; the purse holds ten souls. An allowance waits if the purse is full. A one-time starter grant tops your purse up to ten souls on your first login with the grant enabled.

Each run can yield one soul shard. Its chance equals final clear: 50% clear = 50% chance; 100% = guaranteed. Entry and party bonuses do not change this.

You have 30 seconds to revive for one soul shard, once per run. Use the death menu or /d reenter, then /d reenter confirm. A second death is final.

Return to the active boss arena, or otherwise the entrance, with 10 seconds of fire resistance and temporary health equal to 50% of maximum HP. The extra health expires after 10 seconds.

If you stay in limbo, watch a living party member or use /d leave.