Souls and revives
Entries
Section titled “Entries”| Entry | Cost | Normal reward rate |
|---|---|---|
| Daily | today’s entry | 3× |
| Soul | one soul | 2× |
| Free | nothing | 1× |
New players must finish The Practice Cellar before regular runs.
Use /d start. Free runs are unlimited. Heroic doubles these rates. Entry multipliers affect gear attempts, dungeon XP, and runes. Coins and party rewards have separate rules.
In a free run, /d soul reviews an upgrade; /d soul confirm spends one soul. Opened chests do not reroll.
Daily reset and allowance
Section titled “Daily reset and allowance”Midnight in America/Los_Angeles restores the daily entry. Check /d status for your entry and soul balance.
Receive two souls daily. Three soul shards make one soul; the purse holds ten souls. An allowance waits if the purse is full. A one-time starter grant tops your purse up to ten souls on your first login with the grant enabled.
Each run can yield one soul shard. Its chance equals final clear: 50% clear = 50% chance; 100% = guaranteed. Entry and party bonuses do not change this.
Death and re-entry
Section titled “Death and re-entry”You have 30 seconds to revive for one soul shard, once per run. Use the death menu or /d reenter, then /d reenter confirm. A second death is final.
Return to the active boss arena, or otherwise the entrance, with 10 seconds of fire resistance and temporary health equal to 50% of maximum HP. The extra health expires after 10 seconds.
If you stay in limbo, watch a living party member or use /d leave.