Your gear
Read the tooltip for stats, abilities, and level requirements. Browse items.
Rarity
Section titled “Rarity”| Rarity | Colour | Power rank |
|---|---|---|
| Uncommon | green #3FE05A |
1 |
| Rare | blue #3FA9FF |
2 |
| Epic | violet #B14CFF |
3 |
| Legendary | amber #FFA930 |
4 |
| Set | aqua #2BD9C4 |
none |
| Cosmetic | hot pink #FF55CC |
none |
Uncommon dungeon drops have fixed stats. Set pieces grant matching-piece bonuses. Cosmetics have no combat stats.
Identification
Section titled “Identification”Items with rolling stats arrive unidentified and cannot be used or equipped. Separate one from its stack, hold it in your main hand, and right-click to open identification. Review the coin price and confirm to reveal its rolls. You can identify inside a run.
Prices use the item’s required level:
| Rarity | Level 1 | Level 100 |
|---|---|---|
| Rare | 4 | 120 |
| Set | 8 | 240 |
| Epic | 8 | 400 |
| Legendary | 16 | 760 |
A higher stat-roll percentage is better, including on harmful costs. Lines without percentages are fixed. Check units: health regeneration is HP/s; life steal is HP/3s.
Damage, health, and skill points use whole-number steps. Attack speed and reach retain decimals. These primary stats keep a fixed part beneath the roll; a listed stat cannot roll to zero.
Reroll one stat at the Blacksmith, or merge copies for stars. Roll formulas.
Poison gear
Section titled “Poison gear”The generic loot pool includes poison gear on every dungeon day. Poison daggers include Lancet, Hemlock, Belladonna, and Wolfsbane. Rings and necklaces offer poison too, alongside armour and the Stinging Nettle sword. Browse their stats.
Meet the item’s level requirement. Wear armour normally; hold weapons in your main hand. Use your class’s weapon types: off-class weapons deal 30% less damage in dungeons. The warning’s [I get it] button disables future off-class warnings.
Use /d equipment, /equipment, or /eq for one shield, one necklace, and two rings. Click an identified, unstacked item in your inventory to equip it; click its equipment slot to take it back. Effects apply in dungeons.
Use /wd or /wardrobe for stored armour outfits, or /wd <number> to equip one. Wait five seconds after combat before changing outfits.
Cosmetic armour gives no protection. Use /vanity to display it over your combat armour.
Outside dungeons, combat armour provides unenchanted diamond-equivalent protection. Custom gear effects and set bonuses, including penalties, only apply in dungeon worlds.
Dungeon items use Minecraft’s unbreakable component. They cannot enter crafting, enchanting, anvil, grindstone, or mending recipes, or be placed as blocks.
Flower Pouch
Section titled “Flower Pouch”Flower Pouches stack to 64. Right-click uses one, giving 3–4 flower types, 2–5 of each. Usable in Survival.