Your first run
Prepare
Section titled “Prepare”- Wear four pieces of iron or better armour. Talk to the Dungeon Keeper.
- Accept First Descent. Right-click his Fire Poker to identify it, then return with it in your main hand. He gives you coins for identification.
- Choose your class and spells in
/d class. Each class gives you a free starter weapon once per account. Use its weapon types.
The Practice Cellar
Section titled “The Practice Cellar”Return to the Dungeon Keeper and choose The Practice Cellar. Leave your party, keep four inventory slots free, and leave a ring slot empty. This solo tutorial has 12 short rooms teaching combat, spells, shields, chests, equipment, skills, and potions. If you have not chosen a class, choose one when asked.
New players must finish it before regular runs. Open the reward chest, then use /d leave. Your first clear gives fixed starter rewards. Progress is saved if you leave.
Players with a prior dungeon clear can skip it. Replays have no rewards.
Equip a class weapon and stock healing potions. Talk to the Keeper or use /d start. Choose a dungeon, difficulty, and entry. Form your party first; everyone must ready up.
| Action | Control |
|---|---|
| Raise or lower your shield | F (Swap Hand) |
| Cast your first spell | Q, F, F while holding a class weapon |
| Heal | Hold the potion satchel and drink |
Alternative: Q, Right-click, Right-click.
Kill mobs, visit rooms, and open chests to raise your clear percentage. Each player gets their own chest loot. Use the map to explore.
Get everyone into the boss room before pulling its lever. If you die, you can revive once for one soul shard.
Finish
Section titled “Finish”Use /d leave. When everyone finishes, claim your rewards at the exit chest or with /d claim.