Parties
A party holds eight players. Use /party (/p) or /d party.
| Command | Action |
|---|---|
/party invite <player> |
leader invites |
/party accept |
accept an invitation |
/party join <leader> |
request a place |
/party accept <player> or /party deny <player> |
answer a request |
/party kick <player> |
leader removes a member |
/party leader <player> |
pass leadership |
/party leave |
leave the party |
Start together
Section titled “Start together”Form the party before starting. Players cannot join an active run. Everyone must complete the Keeper’s quests and The Practice Cellar, unless already exempt from the tutorial, and meet the dungeon’s level requirement.
The leader uses /d start and chooses the dungeon and difficulty. Each member chooses their own Daily, Soul, or Free entry and readies up. Your entry pays your own rewards. The run starts when everyone is ready. Use Not ready, or Cancel ready check as leader, to cancel without spending an entry.
Party rewards gain a 1.2× multiplier; soul shard chance stays unchanged. Reward rules.
Dungeon XP is shared among active members. The shared award uses each member’s own entry rate.
Reconnect to return to a live run. Leaving the party does not remove you from a run; /d leave does.