Potions and satchel
Buy healing potions one at a time from the Potion Master. During a run, hold your Potion Satchel and drink. Meet the potion’s level requirement; healing potions only work in dungeons and share a 30-second cooldown.
Satchel
Section titled “Satchel”Open /d potions to manage your satchel outside runs. It appears in your inventory when a run starts.
| Store | Capacity | Use |
|---|---|---|
| Belt | 32 total | drink during a run |
| Belt and reserve combined | 99 per type | store healing potions between runs |
You can drink at most 32 healing potions per run.
Auto-fill is on by default: at run start, your strongest usable reserve potions fill or upgrade the belt. Toggle it in the satchel. Replaced potions return to reserve.
With auto-fill on, healing potion pickups can fill the belt or replace weaker potions. The rest go to reserve. With auto-fill off, pickups go to reserve.
| Click a healing stack | Action |
|---|---|
| Left-click | move one between belt and reserve |
| Shift-left | move as many as fit |
Left-click Consume order to switch between strongest first and weakest first.
Boost potions
Section titled “Boost potions”Fresh Stock unlocks Boost Potions. The shop features one family each server day: Strength, Dexterity, Defense, Agility, or Intelligence. You can buy four of each potion type per day.
Purchases go straight into your inventory. Meet the potion’s level requirement to drink it in Survival or a dungeon. Effects last 15 minutes, including time logged out, and end on death. Drinking another potion of the same family replaces its effect.